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	<title>Comments for Blog 2cos3D.net</title>
	<atom:link href="http://2cos3d.net/blog1/?feed=comments-rss2" rel="self" type="application/rss+xml" />
	<link>http://2cos3d.net/blog1</link>
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	<pubDate>Tue, 07 Sep 2010 09:56:06 +0000</pubDate>
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		<item>
		<title>Comment on MR Notes - Sun&#038;Sky Fog / Volumetric Shadows by royter</title>
		<link>http://2cos3d.net/blog1/?p=653#comment-94</link>
		<dc:creator>royter</dc:creator>
		<pubDate>Mon, 11 May 2009 20:07:15 +0000</pubDate>
		<guid isPermaLink="false">http://2cos3d.net/blog1/?p=653#comment-94</guid>
		<description>is it possible to cast volumetric shadows for the mia_sun  node, just like would do for the spot light?
or  the only way to do this is to use a parti_volume node(wich is very slow compared to the fog method)?</description>
		<content:encoded><![CDATA[<p>is it possible to cast volumetric shadows for the mia_sun  node, just like would do for the spot light?<br />
or  the only way to do this is to use a parti_volume node(wich is very slow compared to the fog method)?</p>
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	</item>
	<item>
		<title>Comment on MR- IBL+ mia_exposure_simple by royter</title>
		<link>http://2cos3d.net/blog1/?p=438#comment-92</link>
		<dc:creator>royter</dc:creator>
		<pubDate>Tue, 31 Mar 2009 14:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://2cos3d.net/blog1/?p=438#comment-92</guid>
		<description>Regarding the gamma correct node. I always wondered what slots should be corrected in Typical MR shader. Let's say the mia_material, after years of researches i found out values that must be gamma corrected in a typical mia_material:
diffuse color
reflec color
refrac color
color max distance
translucensy color
(plz correct me if i am wrong)

it turnes out that these values should not be gamma corrected:
bump map
displacement

the mysterty still remains for these values (assuming you are applying a black and white image file to these slots, should you gamma correct them, yes or no?):

Diffuse weight
Diffuse roughness
reflectivity
glosiness
transparency
glosiness
translucensy weight
ambient shadow color
ambient light color
specular balance
cutout opacity
additional color

???
_______________</description>
		<content:encoded><![CDATA[<p>Regarding the gamma correct node. I always wondered what slots should be corrected in Typical MR shader. Let&#8217;s say the mia_material, after years of researches i found out values that must be gamma corrected in a typical mia_material:<br />
diffuse color<br />
reflec color<br />
refrac color<br />
color max distance<br />
translucensy color<br />
(plz correct me if i am wrong)</p>
<p>it turnes out that these values should not be gamma corrected:<br />
bump map<br />
displacement</p>
<p>the mysterty still remains for these values (assuming you are applying a black and white image file to these slots, should you gamma correct them, yes or no?):</p>
<p>Diffuse weight<br />
Diffuse roughness<br />
reflectivity<br />
glosiness<br />
transparency<br />
glosiness<br />
translucensy weight<br />
ambient shadow color<br />
ambient light color<br />
specular balance<br />
cutout opacity<br />
additional color</p>
<p>???<br />
_______________</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MR- IBL+ mia_exposure_simple by wow gold</title>
		<link>http://2cos3d.net/blog1/?p=438#comment-78</link>
		<dc:creator>wow gold</dc:creator>
		<pubDate>Thu, 26 Feb 2009 12:22:44 +0000</pubDate>
		<guid isPermaLink="false">http://2cos3d.net/blog1/?p=438#comment-78</guid>
		<description>A man can do no more than he can</description>
		<content:encoded><![CDATA[<p>A man can do no more than he can</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MR Notes - Light color Temperature by marco</title>
		<link>http://2cos3d.net/blog1/?p=551#comment-76</link>
		<dc:creator>marco</dc:creator>
		<pubDate>Sun, 22 Feb 2009 13:29:44 +0000</pubDate>
		<guid isPermaLink="false">http://2cos3d.net/blog1/?p=551#comment-76</guid>
		<description>THANK YOU for your work. And thank you for making it avaliable

greets from germany

marco</description>
		<content:encoded><![CDATA[<p>THANK YOU for your work. And thank you for making it avaliable</p>
<p>greets from germany</p>
<p>marco</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on MR Notes - mia_roundcorners by Jaime</title>
		<link>http://2cos3d.net/blog1/?p=410#comment-74</link>
		<dc:creator>Jaime</dc:creator>
		<pubDate>Tue, 17 Feb 2009 18:17:31 +0000</pubDate>
		<guid isPermaLink="false">http://2cos3d.net/blog1/?p=410#comment-74</guid>
		<description>Gracias por tan buena e importante informacion, la estudiare y luego escribire si es del caso.</description>
		<content:encoded><![CDATA[<p>Gracias por tan buena e importante informacion, la estudiare y luego escribire si es del caso.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Multi-Pixel Filtering Comparison by AgothCizAbigh</title>
		<link>http://2cos3d.net/blog1/?p=379#comment-72</link>
		<dc:creator>AgothCizAbigh</dc:creator>
		<pubDate>Thu, 12 Feb 2009 00:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://2cos3d.net/blog1/?p=379#comment-72</guid>
		<description>yo, 2cos3d.net great name for site)))
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		<content:encoded><![CDATA[<p>yo, 2cos3d.net great name for site)))<br />
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	<item>
		<title>Comment on Multi-Pixel Filtering Comparison by AgothCizAbigh</title>
		<link>http://2cos3d.net/blog1/?p=379#comment-71</link>
		<dc:creator>AgothCizAbigh</dc:creator>
		<pubDate>Wed, 11 Feb 2009 23:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://2cos3d.net/blog1/?p=379#comment-71</guid>
		<description>Hello, I can't understand how to add your blog ( 2cos3d.net ) in my rss reader
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		<content:encoded><![CDATA[<p>Hello, I can&#8217;t understand how to add your blog ( 2cos3d.net ) in my rss reader<br />
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		<title>Comment on Multi-Pixel Filtering Comparison by Unurtunny</title>
		<link>http://2cos3d.net/blog1/?p=379#comment-69</link>
		<dc:creator>Unurtunny</dc:creator>
		<pubDate>Wed, 11 Feb 2009 08:56:34 +0000</pubDate>
		<guid isPermaLink="false">http://2cos3d.net/blog1/?p=379#comment-69</guid>
		<description>Hello, I can't understand how to add your blog ( 2cos3d.net ) in my rss reader
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		<content:encoded><![CDATA[<p>Hello, I can&#8217;t understand how to add your blog ( 2cos3d.net ) in my rss reader<br />
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]]></content:encoded>
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		<title>Comment on Multi-Pixel Filtering Comparison by vutAttalmdodo</title>
		<link>http://2cos3d.net/blog1/?p=379#comment-62</link>
		<dc:creator>vutAttalmdodo</dc:creator>
		<pubDate>Tue, 10 Feb 2009 14:01:01 +0000</pubDate>
		<guid isPermaLink="false">http://2cos3d.net/blog1/?p=379#comment-62</guid>
		<description>2cos3d.net - cool sitename man)))
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		<title>Comment on Multi-Pixel Filtering Comparison by vutAttalmdodo</title>
		<link>http://2cos3d.net/blog1/?p=379#comment-61</link>
		<dc:creator>vutAttalmdodo</dc:creator>
		<pubDate>Tue, 10 Feb 2009 12:28:11 +0000</pubDate>
		<guid isPermaLink="false">http://2cos3d.net/blog1/?p=379#comment-61</guid>
		<description>yo, 2cos3d.net great name for site)))
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		<content:encoded><![CDATA[<p>yo, 2cos3d.net great name for site)))<br />
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